BuildFootprint — Game Project Size & Duplicate Asset Auditor
A downloadable tool
BuildFootprint is an offline, browser-based audit tool for solo and indie game developers.
Choose a game project or exported-build folder and quickly see:
• total project size and file count
• largest files
• footprint by file extension
• exact duplicate files and potential reclaimable space
• image dimensions and decoded RGBA-memory estimates
• review flags for large files and oversized images
• CSV and JSON audit exports
Privacy-first: selected files stay on your machine. The tool contains no network requests and does not upload project files.
Non-destructive: BuildFootprint never deletes, renames, or modifies your project. It identifies cleanup candidates so you decide what to change.
Works best in a current Chromium-based desktop browser such as Chrome, Edge, or Brave.
Limitations: this is a folder-level audit, not an engine dependency graph. Image-memory estimates are simple decoded RGBA estimates and do not model engine-specific compression or mipmaps. Exact duplicate hashing is capped at 250 MB per candidate file.
| Published | 6 days ago |
| Status | Released |
| Category | Tool |
| Author | Cyber22 |
| Tags | asset-management, game-development, Godot, html5, optimization, productivity, tool, Unity, Unreal Engine, utility |
| AI Disclosure | AI Assisted, Code, Text |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:




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